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Coming soon Epoch Mod

MGT A posted Thu at 19:23

[Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
[Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
[Added] Basic wild plant spawner: Poppy
[Added] New dynamic event object: Ferris Wheel
[Added] Antagonist chances moved to epochconfig.
[Added] Split server events from weather and added separate timers for each in epochconfig.
[Added] Direction labels added to teleport pads.
[Added] Epoch Story: Debug area is now Epoch Cloning facility.
[Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
[Added] Support for Krypto account access from classed ATM and phonebooth objects.
[Added] New loot objects: Tarp covered pallet and freezer chest.
[Added] Tree support for Bornholm.
[Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
[Added] Further enhanced DLL logging.
[Added] Paint stripper & building parts pricing has been added to Traders.
[Updated] Further optimized sound system.
[Fixed] Better way to track dead state of player.
[Fixed] Losing group when logging out while dead.
[Fixed] Revive statistics were not persisting.
[Fixed] Optimize cleanup system for more stable server fps.
[Fixed] Removed doppleganger code for now, as it was not working as intended.
[Fixed] Epoch welcome message encoding issue and fixed Scroll bar.
[Fixed] Parachutes are now safe to use.
[Fixed] Increased the amount of thirst gained from Drinks/Sodas.
[Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats.
[Fixed] Bug in sound system with Cultist caused error that broke master loop.
[Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
[Fixed] False script restriction kicks that happen when player destroy electric wire.

Epoch Patch now live on MGT

Daz ADonator posted Nov 28, 14
Get the client files here

Hotfix Changelog:
  • [New] Control sound volume in-game with Ctrl plus - or +.

Click to launch Epoch Mod
  • [New] Consumables can now give the player multiple attributes on use.
  • [New] Custom single seater "Mosquito" Light helicopter.
  • [New] Honey can now be consumed and an empty jar is returned.
  • [New] Empty Food cooler added. To be used with food crafting.
  • [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
  • [New] 3 new Soda cans some with unique attributes.
  • [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
  • [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
  • [New] Camo version of female wetsuit.
  • [New] Female Ghillie Suits Tan, Light Green, Dark Green.
  • [New] SteamAPI support added for future features and VAC ban check system.
  • [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
  • [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
  • [Changed] Sledge Hammer damage increased 2x.
  • [Changed] Loot now spawns more readily.
  • [Changed] Loot table tweaks to increase building materials.
  • [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
  • [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode.
  • [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
  • [Changed] Death trigger now spawns shark if player is killed at sea.
  • [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
  • [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
  • [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized.
  • [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads.
  • [Changed] Many performance and security changes server side.
  • [Changed] Vehicle save queue system for better performance.
  • [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables.
  • [Fixed] UAV's are no longer static and now move like they are supposed to.
  • [Fixed] Fully disabled thermal equipment for all vehicles.
  • [Fixed] Geometry of walls changed to help reduce glitching.
  • [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching.
  • [Fixed] Global setdamage event with Communication towers.
  • [Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
  • [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
  • [Known Issues] Moving a painted corrugated wall causes it to loose its color.

Server features:

  • Side chat enabled
  • World build limit raised
  • Vote for night time
  • Server restarts every 3 hours
  • infiSTAR antihack for Epoch
  • Rotor lib disabled
  • Increased loot
  • Less rain
  • Hourly database backups should the worst happen<_<

To download the Epoch mod, click the link below and follow the instructions

Arma 3 Epoch mod download page

Unzip file when downloaded and replace your @Epoch folder in your Arma 3 directory

Click the link below to directly join the MGT Arma 3 Epoch server

JOIN [MGT] (|1.36)

Visit for the latest game server information!

Now running on all of our Arma 2 DayZ Epoch servers. Create fantastic looking bases, the only limit is your imagination.

To celebrate this, we are running a competition, the best looking base using vectors on each server will win a prize for their group of rare weapons and riches beyond your belief!

Competition will close on Christmas day

Simply make a post in the relevant forum for that server and link it in the comments below.

To get an idea take a look at this Chernarus base

How to join our Arma 2 DayZ Epoch servers

DayZ Epoch Chernarus

To join our DayZ Epoch Chernarus server you only need Arma 2OA Steam build 125548 see here and DayZ Epoch1.0.5.1 then add the server as a favourite on DayZ Commander

DayZ OverPoch Napf

To join our DayZ OverPoch Napf server you only need Arma 2OA Steam build 125548 see here and DayZ Epoch1.0.5.1 and DayZ Overwatch 0.25 from DayZ Commander, then in settings/additional launch parameters paste -mod=@DayzOverwatch then add the server as a favourite on DayZ Commander

DayZ Epoch Panthera

To join our DayZ Epoch Panthera server you only need Arma 2OA Steam build 125548 see here and DayZ Epoch Panthera then add the server as a favourite on DayZ Commander

Use our launcher to launch any of our servers

๖ۣۜȿн△∂єᴴᴰ Chernarus Base Entry ...
Stephen Donator Panthera base entry ...
FPGElliot Oh wait, we don't have Namalsk anymore ...
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